(I will link a YouTube version when I have one. Hopefully I can fix my mic's current issues soon.)
Today I'm going to show you how to force a figure in Daz Studio to indent when in contact with clothes, ropes, or other objects. This is not a feature of the program at the moment (figures having physics is still a long way out, I suspect). We can use a kludge to make it happen.
I was asked about this via PM, and I realized I hadn't actually tried it on the assumption that it would not work. When I did try it, it actually DID work. It's very unstable and somewhat crash-prone in my testing, and the higher poly the colliding object is the more unstable it is, but it works.
Here is the workflow I used.
1. Load a figure into the scene. I don't know if the geometry of Generation 4 is too different or not, but it might still work. Definitely any Genesis figure will.
2. Set up everything else in your scene: the clothes, the props, the lightin